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Sprites Overview

Sprites are persistent, hardware-isolated execution environments for arbitrary code. Unlike traditional serverless functions, Sprites are stateful Linux computers that maintain their filesystem and state between runs.

FeatureTraditional ServerlessSprites
StateEphemeralPersistent
FilesystemRead-only or temporaryFull ext4, persists between runs
StartupCold startsInstant wake from hibernation
BillingPer-invocationPer-second compute, free when idle
EnvironmentFixed containerFull Linux with any tools

Sprites are ideal for:

  • AI Code Execution - Execute code generated by language models (like Claude Code) in isolated, secure environments
  • Untrusted Code - Create isolated environments for running untrusted or user-submitted code safely
  • Development Environments - Build persistent development environments that maintain state between sessions
  • Long-lived Services - Run services with automatic hibernation and wake-on-request
  • CI/CD Tasks - Test code against live git repositories with full environment access

Every Sprite has a standard ext4 filesystem that persists between runs. Your data is written to fast NVMe storage during execution, backed up to durable object storage when hibernated, and restored automatically when the Sprite wakes up.

Sprites automatically hibernate after a period of inactivity (default: 30 seconds). While hibernated, there are no compute charges, your full filesystem is preserved, and the Sprite wakes instantly on the next request.

Every Sprite has a unique URL for HTTP access, making it easy to expose web services or APIs running inside your Sprite.

  • Quickstart - Install the CLI, create your first Sprite, and learn all the features
  • JavaScript SDK - Build with Sprites in Node.js applications
  • Go SDK - Native Go client mirroring os/exec
  • CLI Reference - Complete command documentation